food renderings

Hello everyone,

I am facing a project where I need to showcase olives - in detail, a stuffed olive would be put on a little spike (like a toothpick) and presented that way.
Does anyone know if it makes sense to try and solve this with keyshot and if yes, what would be a good approach?
It only makes sense if this has the potential to look tasty in the end and not like a plastic fruit on a stick which nobody would want to eat.

Thank you for your help.

I would think keyshot is more than capable of creating the realistic appearance, the difficulty would be in making the model. I would guess that the ideal software for the model would be ZBrush.

I’m with Harry, think it’s mainly the model which will do the trick. I see these days a lot of 3D scanned food models which might be a bit cheating but it can save you some modelling. Most of the time they are far from optimized but KeyShot handles a lot of polygons very well. At least it shouldn’t be a too perfect looking smooth model because that soon feels like plastic even with the right material.

I don’t really think this picture looks that tasty but for the olives, you see there’ve different amounts of gloss, bit of a bump map and a translucent material I think, but I’m not too much into olives rendering, nice project though.

For food I would say that besides the materials lighting is also really important. That’s even why supermarkets have the light they use and the meat corner has different colour of light than the vegetables corner.

1 Like